Work or Play
Hard work is no more than a prison sentence when it doesn’t mean anything. When it makes sense, it turns into something that will cause you to catch your loved one from your waist and rotate it nonstop.
Bill Gates felt the same thing when he sat on a keyboard for the first time at the Lakeside to work for hours.
Seven nights a week, eight hours a night, when they were told to make music, the Beatles weren’t terrified of terror. They jumped on the opportunity to show themselves and develop what they were doing.
In fact, he reveals both Bill Gates and the Beatles, as well as the three main features of the Gladwell-outliers book, which motivate many of us to work on what we are working on: autonomy, complexity and meaningful effort-reward relationship:
- The autonomy you have about our business; The ability to manage critical decisions concerning our business, to have a say in matters related to our business,
- The complexity of the work; That our business requires a certain level of effort so that it is not easily completed, that it is a success when finalized,
- And finally, there is a meaningful relationship between the award and the resulting effort
These features are listed as three key features that the job must carry to be satisfactory.
I had the opportunity to reconsider these three features while playing with the lepers that I took with my son on the weekend. These three qualities that provide job satisfaction, could there be features that determine the motivation of a child (and grown-ups) who play with their toys?
(When I ask these questions, I confess, I played with Legos:)
- Autonomy: He was deciding how to combine Legos in a pattern. Aside from the instructions, there was no other authority that was constantly interfering with it. Although it is a requirement to play in a certain area allocated to him at home with his toys, he had a certain autonomy that could take decisions on his/her own work/game. He also manages the break time to complete before bedtime, and when he’s tired, he breaks down, and he keeps on resting.
- The complexity of the work: completing the 500-600 piece, combining it with a certain order and sequence, is a hassle that is complicated enough for a child and requires patience. But the complexity and patience that must be demonstrated also include the feeling of success at the same level when exceeded.
- An effort and reward relationship: if it can combine the pieces in a meaningful way, it would be a toy that she could play with her friends in her room. I don’t think there’s any more meaningful effort and reward relationships.
Is it different for a child to work in the business of an adult with a gameplay?
Both Yes and No…
Yes, because adults first have to earn money to gain a profit, and with this gain, you should at least meet the basic needs.
No, because after guaranteeing the gain to meet the basic needs, the money gradually returns to its original position, a piece of paper with figures and pictures on it…
What profit would you prefer?
- A) earning 75,000 dollars per year
- b) earning 100,000 dollars per year
Gladwell reveals the difference that will affect our choice with the following example:
“The thing that makes us happy between 9:00 and 5:00 is not how much money we make. Our real quest is whether our business is satisfied with us. ”
Just like a kid playing a game.
And he asks the following question:
“If I suggested that you choose between working at a box office every day for 100,000 dollars a year for the rest of your life, 75,000 for the remainder of your lifetime, which would you prefer?
I think the first one, because doing a creative, productive business, involves a relationship between complexity, autonomy and effort, and that’s more important than money for most of us. ”
So, which one would you prefer?
Malcolm Gladwell-inspired by the book of Outliers and benefiting from…